Files
devx-rp/resources/[devx]/devx_players/server/main.lua
T
2026-08-05 01:29:39 +02:00

38 lines
1.2 KiB
Lua

local function buildSnapshots()
local byBucket = {}
local activePlayers = exports.devx_core:GetActivePlayers()
for source, player in pairs(activePlayers) do
source = tonumber(source)
local ped = GetPlayerPed(source)
if ped and ped > 0 and DoesEntityExist(ped) then
local coords = GetEntityCoords(ped)
local bucket = GetPlayerRoutingBucket(source)
byBucket[bucket] = byBucket[bucket] or {}
byBucket[bucket][#byBucket[bucket] + 1] = {
serverId = source,
name = player.fullName or GetPlayerName(source) or ('Spieler %s'):format(source),
x = coords.x,
y = coords.y,
z = coords.z,
heading = GetEntityHeading(ped)
}
end
end
return byBucket, activePlayers
end
CreateThread(function()
while true do
Wait(1500)
local snapshots, activePlayers = buildSnapshots()
for source in pairs(activePlayers) do
source = tonumber(source)
local bucket = GetPlayerRoutingBucket(source)
TriggerClientEvent('devx_players:client:sync', source, snapshots[bucket] or {})
end
end
end)