local function buildSnapshots() local byBucket = {} local activePlayers = exports.devx_core:GetActivePlayers() for source, player in pairs(activePlayers) do source = tonumber(source) local ped = GetPlayerPed(source) if ped and ped > 0 and DoesEntityExist(ped) then local coords = GetEntityCoords(ped) local bucket = GetPlayerRoutingBucket(source) byBucket[bucket] = byBucket[bucket] or {} byBucket[bucket][#byBucket[bucket] + 1] = { serverId = source, name = player.fullName or GetPlayerName(source) or ('Spieler %s'):format(source), x = coords.x, y = coords.y, z = coords.z, heading = GetEntityHeading(ped) } end end return byBucket, activePlayers end CreateThread(function() while true do Wait(1500) local snapshots, activePlayers = buildSnapshots() for source in pairs(activePlayers) do source = tonumber(source) local bucket = GetPlayerRoutingBucket(source) TriggerClientEvent('devx_players:client:sync', source, snapshots[bucket] or {}) end end end)