first commit
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DevXCrimeConfig = {
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MissionBucketBase = 20000,
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-- v0.4.3 deliberately uses the always-available 10-car garage interior.
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-- It needs no IPL and therefore cannot appear as an empty warehouse when a
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-- DLC placement fails to stream. Mission props/NPCs create the warehouse set.
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PrepInterior = {
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ipls = {},
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spawn = vector4(239.86, -1004.71, -99.00, 88.5),
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exit = vector3(239.55, -1004.55, -99.00),
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loadAt = vector3(229.96, -981.79, -99.66),
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setDressing = {
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{ model = 'prop_boxpile_07d', coords = vector4(233.60, -1003.00, -99.65, 90.0) },
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{ model = 'prop_boxpile_06b', coords = vector4(233.55, -999.55, -99.65, 90.0) },
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{ model = 'prop_tool_bench02', coords = vector4(224.25, -1001.50, -99.65, 270.0) },
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{ model = 'prop_crate_11e', coords = vector4(225.90, -998.80, -99.65, 0.0) },
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{ model = 'prop_generator_03b', coords = vector4(228.20, -997.30, -99.65, 180.0) },
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{ model = 'prop_worklight_03b', coords = vector4(229.70, -1003.20, -99.65, 90.0) },
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{ model = 'prop_shelves_02', coords = vector4(222.40, -998.10, -99.65, 270.0) },
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{ model = 'prop_shelves_02', coords = vector4(222.40, -1001.20, -99.65, 270.0) },
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{ model = 'prop_box_wood05a', coords = vector4(236.40, -998.20, -99.65, 0.0) },
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{ model = 'prop_cratepile_07a', coords = vector4(236.25, -1001.60, -99.65, 180.0) },
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{ model = 'prop_toolchest_05', coords = vector4(225.10, -996.65, -99.65, 90.0) },
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{ model = 'prop_barrel_02a', coords = vector4(238.00, -995.80, -99.65, 0.0) },
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{ model = 'prop_barrel_02a', coords = vector4(238.00, -994.90, -99.65, 0.0) },
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{ model = 'prop_worklight_04b', coords = vector4(222.95, -1003.55, -99.65, 270.0) },
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{ model = 'prop_folding_chair_01', coords = vector4(228.40, -1003.80, -99.65, 180.0) },
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{ model = 'prop_table_03', coords = vector4(230.00, -1003.85, -99.65, 0.0) }
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},
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vehicles = {
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{ model = 'burrito3', coords = vector4(235.25, -988.10, -99.45, 180.0) },
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{ model = 'sultan', coords = vector4(229.80, -988.10, -99.45, 180.0) }
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}
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},
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PlannerModel = 's_m_m_highsec_01',
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PlannerName = 'Vincent',
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PrepLocations = {
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{
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key = 'drill',
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label = 'Bohrgerät am Hafen beschaffen',
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exterior = vector4(1204.15, -3116.62, 5.54, 90.0),
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planner = vector4(1202.40, -3115.15, 5.54, 178.0),
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objective = vector4(224.45, -1001.20, -99.65, 270.0),
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objectiveLabel = 'Industriebohrer von der Werkbank nehmen',
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prop = 'prop_tool_drill',
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dialogue = {
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'Der Tresor braucht mehr als rohe Gewalt.',
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'Unser Werkzeug liegt in einer abgeschirmten Garage.',
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'Hol den Industriebohrer und verschwinde unauffällig.'
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}
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},
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{
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key = 'card',
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label = 'Zugangskarte aus dem Lager holen',
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exterior = vector4(707.31, -966.86, 30.41, 180.0),
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planner = vector4(705.55, -966.10, 30.41, 260.0),
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objective = vector4(226.10, -998.75, -99.65, 0.0),
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objectiveLabel = 'Sicherheitskarte aus der Transportkiste nehmen',
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prop = 'prop_cs_swipe_card',
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dialogue = {
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'Die Banktür prüft eine Mitarbeiterkarte.',
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'Unser Kontakt hat eine Karte in einer Kiste deponiert.',
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'Nimm sie und hinterlasse keine Spuren.'
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}
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},
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{
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key = 'vehicle',
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label = 'Fluchtfahrzeug vorbereiten',
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exterior = vector4(970.25, -1832.05, 31.11, 175.0),
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planner = vector4(968.65, -1831.40, 31.11, 260.0),
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objective = vector4(228.35, -997.15, -99.65, 180.0),
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objectiveLabel = 'Fahrzeugsteuergerät am Laptop programmieren',
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prop = 'prop_laptop_01a',
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dialogue = {
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'Ohne sauberes Fluchtfahrzeug endet der Plan an der ersten Kreuzung.',
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'Programmiere das Steuergerät auf unsere Kennung.',
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'Danach ist das Fahrzeug für das Finale vorbereitet.'
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}
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}
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},
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WarehouseWorkers = {
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{ model = 's_m_m_dockwork_01', coords = vector4(232.20, -997.80, -99.65, 180.0), scenario = 'WORLD_HUMAN_CLIPBOARD' },
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{ model = 's_m_y_dockwork_01', coords = vector4(225.10, -1003.35, -99.65, 270.0), scenario = 'WORLD_HUMAN_WELDING' }
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},
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Bank = vector3(146.74, -1044.82, 29.37),
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RobberyDurationSeconds = 75,
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GlobalCooldownSeconds = 3600,
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MinimumReward = 4500,
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MaximumReward = 8500
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}
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