first commit
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@@ -0,0 +1,80 @@
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local open = false
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local bankLocations = {
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vector3(149.77, -1040.72, 29.37),
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vector3(-1212.98, -330.84, 37.78),
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vector3(-2962.58, 482.63, 15.70),
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vector3(314.19, -278.62, 54.17)
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}
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local function setOpen(state)
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open = state
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SetNuiFocus(state, state)
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SendNUIMessage({ action = state and 'open' or 'close' })
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if state then
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DevXTriggerCallback('banking:overview', {}, function(result)
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SendNUIMessage({
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action = result.ok and 'overview' or 'error',
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overview = result.overview,
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message = result.error
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})
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end)
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end
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end
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RegisterCommand('bank', function()
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if exports.devx_core:IsPlayerLoaded() then setOpen(not open) end
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end, false)
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RegisterNUICallback('close', function(_, cb)
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setOpen(false)
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cb({ ok = true })
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end)
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RegisterNUICallback('refresh', function(_, cb)
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DevXTriggerCallback('banking:overview', {}, cb)
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end)
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RegisterNUICallback('transfer', function(data, cb)
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DevXTriggerCallback('banking:transfer', data, cb)
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end)
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CreateThread(function()
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for _, location in ipairs(bankLocations) do
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local blip = AddBlipForCoord(location.x, location.y, location.z)
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SetBlipSprite(blip, 108)
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SetBlipScale(blip, 0.65)
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SetBlipColour(blip, 2)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentString('Bank')
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EndTextCommandSetBlipName(blip)
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end
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end)
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CreateThread(function()
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while true do
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local sleep = 1000
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if exports.devx_core:IsPlayerLoaded() then
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local coords = GetEntityCoords(PlayerPedId())
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for _, location in ipairs(bankLocations) do
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local distance = #(coords - location)
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if distance < 15.0 then
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sleep = 0
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DrawMarker(
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1, location.x, location.y, location.z - 1.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.1, 1.1, 0.35, 70, 120, 255, 120,
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false, false, 2, false, nil, nil, false
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)
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if distance < 1.5 then
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BeginTextCommandDisplayHelp('STRING')
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AddTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um die Bank zu öffnen.')
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EndTextCommandDisplayHelp(0, false, true, -1)
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if IsControlJustReleased(0, 38) then setOpen(true) end
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end
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end
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end
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end
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Wait(sleep)
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end
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end)
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